Battlezone 2 intro sequence
![battlezone 2 intro sequence battlezone 2 intro sequence](https://i1.wp.com/invisioncommunity.co.uk/wp-content/uploads/2020/09/hearthstone-battlegrounds.jpg)
![battlezone 2 intro sequence battlezone 2 intro sequence](https://www.battlezoneairsoft.com/image/cache/data/Assaults%20/umarex-heckler-koch-hk416-a5-aeg-p8671-14913_image-780x975.jpg)
– this is played on Trinity itself (the picture has been adjusted slightly for brightness due to the capture) My wonderful video skills (ok don’t laugh at once!) have generated two vids of it in action Nice and smooth (and quite fast) 3D, as challenging as ever – and even supports the Trinity interface (see w ww. for more info!) too – using it for storing keys and high-score table. That excellent coder Chris Pile – who brought an amazing version of CP/M in ProDos and an excellent version of the arcade classic Defender – has brought out a new project, that he’s been working hard on over some time – a version of the classic Battlezone game.Īnd what can I say – but it’s a really well polished project. Fortunately have a day or two off from work – so that’s a good thing. One feature didn’t – so that’s been left out.Īnyway – a few probs at home have reared their head – so will be back to the keyboard in more earnest this weekend. Good news is that many of the adjustments worked ok. Unfortunately I did end up tweaking some code. I’m at the stage of things now where I am supposedly not touching code, but concentrating on debugging, tweaking layouts, and so forth. Not always “of the good” – but … well that’s another matter.Īnyway – good news is that the current project is growing closer and closer to being finished. It’s been a rather busy few months recently – what with one thing and another. Yes – I know – not got round to updating this for a while.